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It's a problem from Smarthuiyuan's blog



So MMO developers just continue releasing expansions (apparently, EverQuest has 26 of these ), edging up the level cap every moment, layering on vast shelves of material like the sections of wow classic gold an increasingly precarious and indigestible cake. This is not a big issue if you only take a present, max-level personality during the new content each time, but for new players - or sequential fresh-starters like yours truly - the path towards the very best, and also to the latest stuff, seems increasingly daunting because the game gets older. That, and the base layers of the cake, created all those years before, start to go stale. It's a problem.

It's a problem that the developers of World of Warcraft, now drawing to the end of its 16th year in performance and approaching the launch of its eighth expansion, Shadowlands, have been wrestling with since at least 2010. This was when they undertook what must be the most radical act of transplant operation I have ever seen in a live game. The Cataclysm expansion rewrote almost all the levelling content of the original game, overhauling the questing mechanics, accentuating the storytelling, smoothing the mill. It was a massive undertaking and was critical to cheap classic wow gold the game's ongoing good health.


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By Smarthuiyuan
Added Nov 13

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